BRINK XR is seeking an XR Software Engineer to help design, prototype, implement, and bug-fix new features and improvements in our VR & AR travel apps.
In this role, you'll be responsible for developing new features like user interfaces and multiplayer. Helping to bring scenes to life with realistic natural effects, shaders, and animations. Optimizing rendering and establishing best practices for content delivery. And helping to maintain support for various XR devices including headsets, phones, and tablets.
The ideal candidate will have a strong understanding of software development for XR real-time 3D engines (specifically Unity), clean coding practices, experience with XR runtimes for Android / Windows / iOS, ability to diagnose and optimize rendering to hit target framerates, and shader development as a plus.
Our mission is to make the wonders of the world personally accessible to all through inspiring and informative virtual travel experiences. We're a small team of Artists, Engineers, Producers, and travel lovers who recognize an opportunity to use our skills to create meaningful content in a new and exciting medium that provides entertainment, education, awareness, and cultural relevance to the World. Our team is built on a strong pioneer spirit, and we thrive when we're solving problems in unknown territory. We depend on experimentation and exploring new ideas, and push for every team member to take pride and ownership in their craft.
Our team distributed throughout the US and Europe and primarily works remotely, so good communication and self-management are critical to our success. If you're a talented and passionate person who wants to help further our mission and help create experiences that matter, we look forward to hearing from you!